science behind

EVERYTHING YOU DO IN A SPORTS GAME, COMPETITION OR IN DAILY LIFE IS BASED ON WHAT IS HAPPENING AROUND YOU. YOU SEE AND HEAR WHAT'S GOING ON, PROCESS THE INFORMATION AND THEN REACT TO IT.​

WHAT IS THE SCIENCE BEHIND THE ROX TRAINING SYSTEM?

The ROX pods and training system is based on a new proprietary training methodology created by A-Champs, called  Multi-Sensory Neuroplasticity Training MSNP™. The MSNP™ methodology is rooted in the concept of PERCEIVE, PROCESS, REACT, and built with randomized light, sound, and vibration signals.

HOW DOES IT WORK?

The ROX pods have a sensor that emits a randomized signal (called “external stimulation”) in the form of a flashing light, a sound or a vibration.

The athlete has to PERCEIVE the signal through their eyes (blinking), ears (sound) or skin (vibration).

Once the information is perceived by the brain, it has to PROCESS the information, for example, a green light stands for making a move to the left side and a red light stands for making a move to the right side. In this scenario, the brain has now received the information that a red light is blinking, the brain processes the information and makes a decision that a right side movement is necessary.

The brain then sends a command to the relevant muscle groups to REACT with a movement that goes towards the right side.

A graphic showing the perceive process and react process

THE PERCEIVE, PROCESS, REACT SEQUENCE IS THE SAME AS IN A REAL-LIFE Soccer GAME

For example, the player scans as many times as possible, looks at the opponen and  the environment and sees how the opponent is positioned –  PERCEIVE. Based on what the player sees, the player processes information and a decision will be made to dribble to one specific side of an opponent – PROCESS. Following the decision, the player starts to dribble passing their opponents’ and shoots – REACT.

the outcome

ROX brain and body performance-based training is a holistic approach increasing both cognitive and physical abilities at the same time, which is called cognitive-motor training. Cognitive-motor training shows superior training effects because it stimulates the development of new and stronger neural pathways in the brain, which leads to an improved connection between your cognitive and physio movements. Therefore, ROX brain and body training is improving cognitive abilities such as: perception, attention, focus, alertness, memory, learning, and decision-making, in addition to physio-motor abilities such as: reaction time, speed, agility, and accuracy. 

A side effect of the ROX based training is that its playful and gamified nature makes the training fun and enjoyable. 

The focus on the external stimulation leads to training that coaches call “training in the present” or “mind-free training”, where athletes are 100% engaged in drills and activities without any outside distractions.

Woman fighter kicking bag with ROX and ROXStraps

Which skills and abilities can be trained with the ROX system?

Within the MSNP™ methodology, 7 target areas of cognitive-motor development have been identified depending on the use case, scenario, impact on athletes’ or patients’ performance on the field, in the gym or in real life. Check the table below for 7 areas of cognitive improvement examples on team sports.

Body

Brain

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Gradient bar

Improvements

1. Visual system Optimization
2. Auditive System Optimization
3. Kinesthetic System Optimization

Examples

1. See the ball faster
2. Listen better to your teammate
3. Discover the correct body position

Improvements

1. Better focusing on relevant information/
Decision Making

Examples

1. Quickly select the best teammate to pass the ball

IMPROVEMENTS

1. Faster movement of the nervous impulse
2. Greater movement agility
3. Highest Speed
4. Better Muscle Efficiency
5. Highest Accuracy

EXAMPLES

1. Improve your explosive output
2. Dodge the opponents more quickly
3. Run faster towards goal
4. Conserves energy for the decisive plays
5. Give a much more accurate pass

IMPROVEMENTS

  1. Faster Simple Reaction Time
  2. Faster Choice Reaction Time

EXAMPLES

  1. Reacts faster to a situation
  2. Decide faster

IMPROVEMENTS

1. Decreased Psychological Tension

EXAMPLE

  1. Decreases the mental tension of the match
 

IMPROVEMENTS

  1. Greater Adaptability and Resourcefulness

EXAMPLES

  1. Resolves unforeseen actions more quickly

Improvements

1. Better Focusing on exercise
Highest Motivation

Examples

1. Improve concentration in the
match

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